I asked if this title grew from a mechanical perspective, or from the get-go, was the body horror part of the designs for the game? As a fan of body horror, I was very curious as to what the inspirations were for this title, so I began my line of questioning by asking about the conception of the game. The world of Wrought Flesh is very cool, it is reminiscent of the wastelands of films like Mad Max mixed with the Body Horror of movies like Videodrome, or Existenz. Thankfully, I did not need to join a space cult to get the answers I was searching for, as they were willing to meet up for a short interview, and we were able to find some time to sit down and discuss their title. While I am sure that I could have scoured the many devlogs to learn the answers to my questions, I wanted to hear them directly from the creator themselves. The frantic gameplay and gruesome setting helped set it apart from other titles that had been popping up on my feed, so I was instantly attracted to it and wanted to know more. The aforementioned Youtube channel was where I had first learned of Wrought Flesh. ![]() Whose visual flair and visceral mechanics were born from the fascination of viewers on his Tik Tok and Youtube channel. That was the plan for Narayana Walters, solo developer of the Bio-Punk open world FPS RPG Wrought Flesh. Sometimes, that means selling your organs to shady black market dealers, or, if you’re lucky, you can make a video game instead. In this economy, you gotta do what you gotta do to get by. Wrought Flesh: from Cyberpunk to Bio-punk.
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